Design of a Digital Illustration-Based Storybook Using the R\&D Method in Civics Education for Grade V Students

Authors

  • Pandi Mukarram

Keywords:

UI/UX Design, Game Boosting Service, Design Thinking, Figma, System Usability Scale

Abstract

This study aims to develop a learning media in the form of a digital illustration-based storybook that contains the values of diversity for use in Civics Education (PPKn) for fifth-grade students at SDN 4 Bajur. The development is motivated by the lack of engaging and relevant learning media, impacting low student interest and participation. This research uses the R\&D method with the ADDIE development model consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. Validation results from three experts indicate the developed digital storybook is in the "highly feasible" category. Material experts gave an average score of 100\%, language experts 87.5\%, and design experts 91.6%. A trial with 26 fifth-grade students showed that 91.5% of students stated the media is highly feasible, and the post-usage test scored 89.5%. Thus, this digital storybook is suitable as an alternative learning media to enhance students' understanding and interest in learning diversity values in Civics Education.

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Published

2026-02-01

How to Cite

[1]
P. . Mukarram, “Design of a Digital Illustration-Based Storybook Using the R\&D Method in Civics Education for Grade V Students”, BINARY, vol. 2, no. 1, pp. 139–149 , Feb. 2026.

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